[1]林俊.大学生动漫表情包创业项目的创作与运营研究[J].福建工程学院学报,2020,18(05):505-510.[doi:10.3969/j.issn.1672-4348.2020.05.018]
 LIN Jun.Research on the creation and operation of undergraduate entrepreneurship projects of animation emoticon package[J].Journal of FuJian University of Technology,2020,18(05):505-510.[doi:10.3969/j.issn.1672-4348.2020.05.018]
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大学生动漫表情包创业项目的创作与运营研究()
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《福建工程学院学报》[ISSN:2097-3853/CN:35-1351/Z]

卷:
第18卷
期数:
2020年05期
页码:
505-510
栏目:
出版日期:
2020-10-25

文章信息/Info

Title:
Research on the creation and operation of undergraduate entrepreneurship projects of animation emoticon package
作者:
林俊
福建江夏学院
Author(s):
LIN Jun
School of design and innovation, Fujian Jiangxia University
关键词:
互联网+表情包形象设计商业模式
Keywords:
Internet plus emoticon package character design business models
分类号:
J954
DOI:
10.3969/j.issn.1672-4348.2020.05.018
文献标志码:
A
摘要:
近年来,动漫表情包开发项目频频出现于各级别创业大赛中,成为在校生创业实践的热点。 但艺术创作存在受众反馈差异大、难以商业开发的短板,现阶段高校以理论为主的创业教育难以应对互联网时代的创业生态,对学生创业帮助有限。 只有通过分析成功案例,找准项目的市场需求,理性分析产品设计方法与营销策略,才能充分认识到表情包项目的创业模式本质,精准地为学生创业提供指导,更好地服务于创新创业教育。
Abstract:
In recent years, animation emoticon package development projects frequently appear in all levels of entrepreneurship competitions, and they have become a hot field in college students’ entrepreneurship practice. However, these art works have such shortcomings as the great differences in audience feedback and difficulties in commercial development. At present, it is difficult for the theory-based entrepreneurship education in colleges and universities to cope with the entrepreneurial ecology in the Internet age, and it has limited help to students’ entrepreneurship practice. Only by analyzing successful projects, finding out the market demand for the project, and analyzing the product design method and marketing strategies rationally can we clearly understand the essence of the entrepreneurial model of the emoticon project, provide accurate guidance for students to start a business, and better serve the innovation and entrepreneurship education.

参考文献/References:

[1] 尤解平. 互联网+影视打造多屏时代的影视生态圈[M]. 北京: 中国经济出版社, 2015: 80.[2] 王川, 张娟. 国产动画工业化要注重积累[J]. 当代动画. 2019(1): 22-29.[3] 张海宁. 结合用户偏好意象的动漫玩具造型设计与进化方法研究[D]. 杭州: 浙江大学, 2011.[4] 宋磊. 卡通形象营销学[M]. 上海: 华东师范大学出版社, 2014: 11.[5] 赵毅衡. 符号学: 原理与推演[M]. 南京: 南京大学出版社, 2016: 303.[6] 何威, 张伦, 陈亦水. 中国动画产业与消费调查报告2015—2016[M]. 北京: 中国电影出版社, 2016.[7] 孟香旭. 动画进化论:动画性与媒介属性基因重组[J]. 当代动画, 2019(2): 14-18.[8] 黄楚新, 王丹. “互联网+”意味着什么: 对“互联网+”的深层认识[J]. 新闻与写作, 2015(5): 5-9.

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更新日期/Last Update: 2020-10-25